
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7491
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Posted - 2016.04.25 09:30:46 -
[1] - Quote
Black Pedro wrote:But 30 people to attack an AFK freighter is far too much. It's only 30 people in highsec, it's one person anywhere else, and why is that too much? A capital ship in highsec will be naturally difficult to attack. Whether you like it or not, highsec is supposed to be safer than elsewhere and that means that criminal activity is harder. If that's not something you can get on board with there are 3 other sections of space to live in.
And let's be real here, you're talking about 30 low SP characters in cheap disposable ships. If it took 30 pirate faction battleships and months of training you might have a point.
Black Pedro wrote:Remember, the original proposal for citadels was for the entosis mechanic to allow one person to attack an XL citadel. Right now, a single person can contest sov in null. CCP realizes that arbitrary bars to entry stifle content Citadels they changed and in fact are going with a mechanic that mitigates damage, forcing a minimum number of players. Sov is almost universally (by which I mean everyone who isn;t gaining massively from it's current broken state) in agreement that sov is broken right now. Even CCP have suggested that sov mechanics may move into citadels in the long run, which would put them under the same damage mitigation mechanics. What CCP started to move towards which thankfully they are backing off of was making pretty much all mechanics soloable. In reality some things should be able to be done alone, other should require a minimum group size, and if people can't get that group then too bad, that's just how MMOs work.
Black Pedro wrote:But for the record, a big reduction in the group size needed to attack has to come with new abilities to defend. If a single player can alpha a freighter off the field before the hauler pilot can respond, freighters would be completely useless. Freighters should be easy to defend, but you should actually have to defend them rather than just hiding behind a massive wall of EHP which allows you to use them AFK. I agree the system needs to be more active, but realise that what you are saying here is that haulers would then have a minimum group size for entry into the mechanics, defined by whatever group were actively attacking freighters. You have a 50 man gank group and all of a sudden freighters require a similar sized force just to escort them through highsec. When you consider that hauling is already so slow and low reward that flying AFK is pretty much a requirement to haul without shooting yourself, the prospect of splitting that between an escort party seems unrealistic.
Black Pedro wrote:For all the bad things you can say about indefinite bump-tackling, it did allow time for anti-gankers or friends of tackled pilot to respond. Freighter ganks are going to occur much more rapidly now, leaving even less time for white knights to get into a position to help. Personally I had no problem with bump tackling to an extent. The problem I had with it was people would bump for hours with little to no intent of ever ganking the freighter, just because they can. I actually preferred the old logoff mechanics, so if you started bumping a pilot he could choose to log off and not play, giving gankers a 15 minute window to destroy them before they vanished. When they changed that to allow you to keep someone in space forever, it broke it a bit.
The Indecisive Noob - EVE fan blog.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7491
|
Posted - 2016.04.25 09:34:53 -
[2] - Quote
Black Pedro wrote:Shayla Etherodyne wrote:5-10 accounts, so as low as 2 players. Your bar is extremely low. Do you think that bar is too low to attack Citadels as well? Bear in mind that is pretty much going to be medium citadels only at that size, you'll need considerably bigger ships than catalysts to hit the citadel, with the one player in the citadel that the freighter would have in it, the bar becomes much higher as citadels can do pretty high damage, and most importantly the citadel has to be in a corp, which can be wardecced and I believe needs to be wardecced to hit the citadel. The current requirement for killing a wardecced AFK freighter in highsec is 1. I imagine ganking a citadel will take considerably more than 10 players.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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